Video Conferencing System Design (Zoom, Google Meet)

Video Conferencing System Design (Zoom, Google Meet)

Introduction

Video conferencing platforms enable real-time audio, video, and screen sharing for millions of users. These systems must deliver low latency, high quality, and reliability across the globe.

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Problem Statement

How can we design a video conferencing system that supports real-time communication, scales to millions of users, and maintains high quality?

System Requirements

  • Real-time audio and video streaming.
  • Low latency and high reliability.
  • Scalability for large meetings and webinars.
  • Screen sharing and chat features.
  • Security (encryption, authentication).

High-Level Design

The system consists of:

  • Client Applications: Capture and render audio/video.
  • Media Servers: Route, mix, and transcode streams.
  • Signaling Servers: Manage session setup and control.
  • TURN/STUN Servers: Handle NAT traversal.
  • Database: Stores user, meeting, and metadata.

Key Components

  • WebRTC: Standard for real-time communication in browsers.
  • SFU/MCU: Selective Forwarding Unit (SFU) or Multipoint Control Unit (MCU) for efficient stream routing.
  • Load Balancing: Distributes sessions across servers.
  • Recording and Archiving: Stores meeting recordings.

Challenges

  • Scalability: Handling thousands of concurrent streams.
  • Network Variability: Adapting to changing bandwidth and latency.
  • Synchronization: Keeping audio, video, and screen sharing in sync.
  • Security: End-to-end encryption and access control.

Example Technologies

  • WebRTC: Real-time media transport.
  • Media Servers: Janus, Jitsi, Kurento.
  • Signaling: WebSockets, gRPC.

Conclusion

Video conferencing at scale requires efficient media handling, robust signaling, and adaptive streaming. By leveraging WebRTC, scalable media servers, and secure protocols, you can deliver high-quality, reliable video communication.